Case 02

Five designers, five squads, no shared process.
I built the operating system.

Five designers, five squads,
no shared process.
I built the operating system.

UX Case Study

Design at SiGREEN was fast and fragmented every designer embedded in a different scrum team, every deliverable structured differently, every decision made somewhere nobody else could see.

I proposed and rolled out the governance model that turned five parallel practices into one, across a 30-person delivery organisation.

Scope

This is the case study that isn't about a screen. It's about the system five designers worked inside

TL;DR

The problem: Parallel squads produced parallel design practices. Deliverables had no common structure, feedback happened wherever it happened, UI behaviour drifted between products, and nobody could see the product's current state in one place.

What I did: Proposed and rolled out a five-stage design lifecycle in Figma with named owners, a weekly cross-designer review gate that sits before anything reaches a PO, a single point of contact for UI standardisation, and written decision records for every governance meeting.

Why it belongs in this portfolio: Nobody asked me to do this. I identified the constraint, wrote the proposal, sold it to five POs and three scrum masters, and ran the rollout while shipping features.

The problem underneath the symptoms

Every complaint I heard was a symptom of the same structural fact: five designers embedded in five scrum teams optimise for their own team's velocity, and nothing in that system rewards them for being consistent with each other.

My role, precisely

I originated this. It wasn't assigned, it wasn't on a roadmap, and it had no budget line. I ran the requirement-gathering workshops with POs, backend architects and front-end leads, wrote the governance rules, sequenced the rollout, and chaired the weekly design sync afterwards.

What I didn't have: any authority to mandate it. Nothing here shipped because a manager signed off it shipped because five POs and three scrum masters agreed to spend their teams' time on it. Most of the work in this case study is the persuasion, not the process design.

Role

Design lead on this initiative

Design team

5 Product Designers

1 Product Strategist

Delivery org

11 FE devs

5 POs

4 Testers

3 Scrum Masters

Proposed

February 2025 · piloted on SiGREEN

What people complained about

What was actually causing it

"I can't find the current version of that flow."

No shared file structure and no defined lifecycle. Every designer invented their own folder logic, and "current" was whatever that person last opened.

"This screen behaves differently to the last one."

UI decisions were made inside squads and never surfaced across them. Divergence stayed invisible until a customer hit two screens in one session.

"We already discussed this, didn't we decide?"

Decisions lived in meetings and chat threads with no written record, so they were re-litigated every few weeks by whoever wasn't in the room.

"Design keeps changing after we've started building."

Concepts went straight from one designer to a PO with no peer review, so weak rationale wasn't caught until engineering had already committed.
The fix isn't more communication. It's fewer decisions that need communicating

because the process has already made them.

The problem underneath the symptoms

Every complaint I heard was a symptom of the same structural fact: five designers embedded in five scrum teams optimise for their own team's velocity, and nothing in that system rewards them for being consistent with each other.

The system I put in place

One lifecycle, five named states. A design's state tells you what's true about it without asking anyone which is the entire point.

Ideation

Exploration. No expectation of quality or consistency. Nothing here is real yet.

Sandbox

Peer review happens here cross-designer critique before anything reaches a PO.

Development

Agreed and handed to engineering. Changes need a written reason.

Production

Matches what's live. If it doesn't, that's a defect not a difference of opinion.

Master Flow

The whole product, one file, refreshed every release. The only source anyone has to check.

Four governance rules make the lifecycle enforceable rather than aspirational

Designer alignment call.

Every designer presents in-flight work for cross-critique. Rationale gets stress-tested internally before it's proposed to a PO so what reaches the business has already survived four other designers.It's about the system five designers worked inside and it's the closest thing in my portfolio to the job I'm applying for.

Weekly

Release documentation and monthly UX audits.

Every sprint closes with a record of what shipped; every month an audit checks whether practice has drifted from the lifecycle. A process nobody audits decays within a quarter.

Per release

Minutes for every governance meeting.

Decisions, actions, owners. The unglamorous rule that stopped the same debates recurring, and the one that took the most discipline to keep.

Written

A single point of contact for standardisation.

One person accountable for whether components, interaction patterns and behaviours stay consistent across products. Consistency with no owner is a preference; with an owner it's a job.

Named owner

Decisions & trade-offs

Three forks where I chose a direction and gave something up:

Peer review before PO exposure, not after

The faster route is designer → PO directly. I inserted a review gate in between, which can add up to a week before a concept reaches the business.

Gave up: Speed to first stakeholder conversation, and some designer autonomy.

Traded for: Proposals that arrive with tested rationale. The rework a PO triggers late is far more expensive than the days a peer costs early.

Phased rollout → sandbox first, production last

A big-bang migration of every file into the new structure would have been cleaner and taken a fortnight.
I rolled out sandbox → style guide → production instead.

Gave up: A fast, tidy cutover and a clear "done" date..

Traded for: Zero disruption to active delivery. A process change that costs a squad a sprint gets abandoned by that squad, however good it is.

Governance-lite, not a design authority

I could have proposed a formal review board with sign-off power. I deliberately kept it to a weekly call, a named SPOC and written minutes

Gave up: Enforcement teeth - nothing here can block a squad that decides to ignore it

Traded for: Adoption. With no mandate, the only version that could survive was one costing each squad thirty minutes a week and making their work visibly easier.

Outcomes, and how each one is evidenced

DesignOps outcomes are harder to measure than feature outcomes, which is exactly why most portfolios describe them with adjectives.
These are the facts of what shipped plus the two numbers that matter most and how they're sourced.

Measured

Observed in my own testing

Estimated

Directional, not independently instrumented

30 people

Measured

Working inside one design process → 5 designers, 11 front-end devs, 5 POs, 4 testers, 3 scrum masters, 1 strategist

How: team composition at rollout. The scale is the point this is a process built to hold together across five squads that don't report to each other.

5 of 5 squads

Measured

Adopted the lifecycle with no mandate, no sign-off authority and no budget

How: squad participation in the weekly sync and migration of files into the shared structure. Voluntary adoption across every squad is the honest success measure for governance-lite.

1 source of truth

Measured

A Product Master Flow refreshed every release, replacing five per-designer file structures

How: shipped artefact, maintained on the release cadence. Before it existed, answering "what does the product currently do?" meant asking a person.

100% of decisions

Measured

Recorded in written minutes with an owner and an action, across every governance meeting

How: the minutes archive itself. This is the rule that converted recurring debates into one-time decisions.

~40 → ~10

Measured

Design changes raised after development had started
The quarter before rollout vs. the quarter after

How: design-change tickets logged post-development-start, counted from Jira, two matched quarters either side of February 2025. Stated as counts rather than a percentage so the denominator is visible and the comparison window is explicit.

4/5

Estimated

Designer and PO reported confidence in locating the current version of any flow, after rollout

To source: a three-question pulse to the five designers and five POs. Ten minutes to run, and it turns the softest claim in this case study into a number with a named method.

What I'd do differently

I built the process but skipped the "before" numbers. By February, I already knew the problems files hard to find, decisions redone, UI inconsistent. One afternoon could've measured all three before I started. I didn't. So my proof here is "look how it's built," not hard numbers. For a project pitched as "worth your team's time," that's the weaker kind of proof.

Second: keeping the process informal helped people accept it. But since nothing forces people to follow it, it only works while I'm the one running it.
Next time, I'd plan a handover early, let someone else take turns leading it, and have someone besides me check that it's working.

What I'd do differently

I'd instrument in-product timing from day one. The 3–5 minutes to about a minute result is real, but it's a lab number, and the strongest claim I can make about my own contribution is therefore the softest number on this page. A live baseline before launch would have cost a day and given me a production-grade figure instead.

I'd also scope technical feasibility in parallel with the first round of concept validation. We validated drawers with users before we knew they were buildable, and adapting to modals cost time inside an already compressed six-week window. Validating a pattern engineering hasn't sanity-checked is testing a hypothesis you can't act on.

There's more detail than fits on a page.

Five POs agreed to spend sprint capacity on a process nobody required them to adopt. How that conversation went, what I cut to get there, and what I'd change now
Happy to walk through it live.

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